﻿using System;

namespace Super_Management_Mayhem.Screens.Playing.Maps
{
    public class TileDefinition
    {
        public TileDefinition(Enum sprite,
                              bool hasCollision)
        {
            HasCollision = hasCollision;
            Sprite = sprite;
        }

        public Enum Sprite { get; private set; }
        public bool HasCollision { get; private set; }
    }
}